![]() ![]() I would like to be able to blend multiple bump map and I think the procedural texture you posted may be where I start. ![]() I am definitely going to use a lot from it. There is a ton of good information and I am learning quite a bit from it. I have been reading through Mindfront's post. He as a few tutorials on skin texturing but this tutorial is the nuts and bolts. ![]() I'll post the tutorial where I saw the set up. In order to see what I am doing I work in material mode and plug the image texture, that I am painting, into the normal input of a glossy shader and then to the material output. This allows the brush to be resized and rotated with every stroke which is very useful! I tried using a tablet to paint but it did not work well for the bump map. I am using the anchor mode under the stroke setting. I started by creating a 50% grey texture, RGB (0.5, 0.5, 0.5), then painting with alpha textures. I probably should have posted this in WIP. I plan on painting a map to change the levels of SSS but that is still in future plans. I basically set it by looking at the ears and tip of the nose but its probably too high in those areas too. The tricks Mindfront does with procedural skin cells should also work with your bump map. If you haven't already done, I highly recommend reading. You could use your high-res bump map to influence the diffuse values by using a color mix node to get a more detailed diffuse texture. Did you paint the bump map manually or did you use something to generate it? ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |